TEDxBoston 2012

Sam Liberty, Kevin Spak

Tales from the Cardboard Fun Lab

What the board game renaissance is teaching us about the science of fun

Curator’s Pick: “Any time you can make the tension in your game revolve around the guy across the table, you’ve done something essential. You’ve turned a cardboard puzzle into a shared experience, a reason to gather around a table instead of a TV.”

What is “fun?” Modern board game designers unpack this mysterious word in new ways, and distill it into playable works of art. Recent shifts in board game design philosophy — and technology — are ushering in a boom of innovation that pushes the limits of cardboard chips and wooden bits. Plus: how tension, suspense, immersion, meaningful decisions, and social interaction can be used and combined to meet design goals and boost player experience.

Video

Speakers' Biographies

Sam Liberty

Kevin Spak and Sam Liberty studied Literature and Theater at Emerson College, and have been designing games together since 2003. One of the first projects they collaborated on was a book of 52 games designed for a deck of standard playing cards and a set of hobby dice. These games now appear for free on their website, SpoiledFlushGames.com, alongside detailed designer diaries that outline their process.

Their designs took top prize at Game Chef 2011, as well as at the 2010 Rio Grande game design competition. Games created by the duo include Forsooth, Gladiators (Rio Grande) and Cosmic Pizza (Cambridge Games Factory). Kevin and Sam have been featured on Chronicle, and the Ideas section of the Boston Globe (Inside the Board Game Renaissance).

Read more at  http://spoiledflushgames.com

Kevin Spak

Kevin Spak and Sam Liberty studied Literature and Theater at Emerson College, and have been designing games together since 2003. One of the first projects they collaborated on was a book of 52 games designed for a deck of standard playing cards and a set of hobby dice. These games now appear for free on their website, SpoiledFlushGames.com, alongside detailed designer diaries that outline their process.

Their designs took top prize at Game Chef 2011, as well as at the 2010 Rio Grande game design competition. Games created by the duo include Forsooth, Gladiators (Rio Grande) and Cosmic Pizza (Cambridge Games Factory). Kevin and Sam have been featured on Chronicle, and the Ideas section of the Boston Globe (Inside the Board Game Renaissance).

Read more at  http://spoiledflushgames.com

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